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You are a penitent, proving your faith by accompanying travelers through the Wilderness.

You are not the Saint of Winding Paths.

Not yet.


The Saint of Winding Paths is a contemplative game for one player. Guide five travelers through the Wilderness, trading stories to build a hand of cards. Do you deliver them to their intended destinations? Or do your tales inspire a change of heart? And how does your own story end?

The 16 page digital booklet includes instructions for play, fallback interpretations for each of the cards, four illustrations combining landscape paintings with figures from the Rider Waite Smith tarot. To play, you'll need the 22 cards of the Major Arcana from a Tarot deck.

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Buy Now$2.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

Saint of Winding Paths.pdf 7.9 MB

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Development log

Comments

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Page 11 says "Flip the top card in the Legacy," but the game doesn't use that term anywhere else. From context I'm pretty sure you mean Testament?

And you shuffle the Testament before this?

(+1)

Ah, yeah. “Legacy” was old terminology. I’ll get that changed when I have a free moment tomorrow. Thanks for catching it.

Shuffling the Testament isn’t strictly necessary. There’s a memory game element to Day 6, and shuffling can make it a little trickier by disrupting the sequence, but it’s not required.

Aha. Right. Remember the card numbers of all the travelers to try to get five near matches with the cards in your hand. Okay.

(+1)

Exactly. Though… that, too, is optional, really. Like, maybe you’d rather end a particular traveler’s story in a way that you find narratively satisfying, but that would preclude achieving sainthood. I like that tension between playing to win and playing to satisfy.

Anyway, I can’t let a known mistake just sit there overnight, so I’ve gone ahead and fixed the leftover “Legacy.” Redownload if you want the corrected doc. Thanks again for the note!