Mastermind party sheets
A downloadable character sheet
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Mastermind is a set of procedures for adapting TTRPG modules to solo play. The complete instructions can be found on the Symbolic City website.
What you'll find on this page are print-at-home sheets for keeping all of your party's stats in one place, formatted for Cairn and generic OSR games, in both A4 and US Letter sizes.
Published | 2 days ago |
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Symbolic City |
Tags | cairn, character-sheet, nsr, OSR, Solo RPG, tabletop-role-playing, Tabletop role-playing game |
Download
Download NowName your own price
Click download now to get access to the following files:
Mastermind-party-sheet-OSR-A4.pdf 76 kB
Mastermind-party-sheet-OSR-US-Letter.pdf 74 kB
Mastermind-party-sheet-Cairn-US-Letter.pdf 75 kB
Mastermind-party-sheet-Cairn-A4.pdf 75 kB
Comments
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The set up for this solo game is so delicious to me: the push and pull between the mastermind and their "henchmen" sets up some really fun, madcap scenarios.
With my first use of the system, which I finished a few minutes ago, I've learned it takes a relatively high amount of mental energy. Switching between consulting the dungeon I was using (Temple of 1000 Swords), the system I was using (Cairn 2e), the goals of the mastermind, and the pulls and blocks of the henchmen takes some getting used to.
The session started off rough as my party of 3 took the front entrance of the dungeon, fell for a trap, then was nearly obliterated by a trio of horrible duck people (monsters native to the dungeon). The gang slunk away to tend to their wounds, and I returned to the dungeon's map to find another entrance with fewer guards. When I did and we snuck basically to the treasure right away, it felt like a very cool moment! Navigating around danger as a mastermind, then managing to keep the henchmen out of endangering themselves is a fun feeling.
It made it all the more triumphant when I was able to end the session by taking on 7 of those horrible duck people using some magic items I found on the dungeon map. Sure, we only got in that fight because one of my henchmen was bloodthirsty, but at least we won :)
I hope to return to this system again soon, to delve deeper into this dungeon I've wanted to run for ages.
Going forward, there are some pieces of advice I'd offer other players of this game.